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Hiển thị các bài đăng có nhãn hot games. Hiển thị tất cả bài đăng

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit. Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper. Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Heading H1Suspendisse elementum tincidunt mi, non dictum nibh molestie a. In placerat rutrum felis, eu lacinia nunc eleifend vitae.



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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit. Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper. Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Heading H1Suspendisse elementum tincidunt mi, non dictum nibh molestie a. In placerat rutrum felis, eu lacinia nunc eleifend vitae.

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Eu mei solum oporteat eleifend, libris nominavi maiestatis duo at, quod dissentiet vel te. Legere prompta impedit id eum. Te soleat vocibus luptatum sed, augue dicta populo est ad, et consul diceret officiis duo. Et duo primis nostrum.
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit. Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper. Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Heading H1Suspendisse elementum tincidunt mi, non dictum nibh molestie a. In placerat rutrum felis, eu lacinia nunc eleifend vitae.

In placerat rutrum felis



Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit. Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus.

Sed egestas fringilla turpis at ullamcorper. Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Heading H1Suspendisse elementum tincidunt mi, non dictum nibh molestie a. In placerat rutrum felis, eu lacinia nunc eleifend vitae.

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Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper.

Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit.

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Pellentesque adipiscing ornare cursus. Aliquam a nulla sapien. Sed facilisis ultricies purus, sed dapibus eros auctor vel. Phasellus et est nibh. Sed sagittis neque vel magna euismod ut vulputate sapien tempus. Fusce feugiat condimentum nulla. Aliquam quis convallis nunc. Nulla eu eros quam. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit.

Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper.

Escape From Paradise version 1.0



Can you Escape From Paradise? With this much variety, you might not want to! Play 5 major games, conquer 12 mini games, and lead the survivors of a shipwreck on 1 epic adventure! Explore the five islands surrounding the main island and unlock new games that will help you gather resources and aid you in your quest. Create your own custom characters and help them complete more than 25 amazing challenges. Set a course for excitement with Escape From Paradise!

Premier Manager 2012

Football loving PC gamers don’t realise how lucky they are. For the past 20 years they’ve had access to a series of consistently brilliant management games, allowing them to experience the challenges, joys and frustrations of managing a top-level football club. But what about console gamers? Sure there have been attempts in the past, and pretty good ones, but there’s also been a lot of yawnsome toss. So up steps Premier Manager 2012, aiming for the top corner.


But early reviews were fairly negative, pointing out that the time each game took ruined the flow of the game. Well, we held fire on our review, gave it some extras hours and waited for the inevitable update. And sure enough, version 1.01 has arrived with a key change that might just rescue Premier Manager from an embarrassing early cup exit at the hands of Burton Albion.

Your first sessions with the game don’t give you much hope. The menus themselves are similar in design to the PS3′s XMB and finding the options you need can be tricky while you learn your way around. It’s also sometimes difficult to work out how to do various things; even advancing to the next day took 5 minutes to figure out after the first time I ventured away from the home screen. The controls are oddly mapped as well, with the circle button advancing the game and R1 bringing up the main menu – when we’re used to circle taking you back, it’s weird having to use it to advance the game.

But once you’ve taken the time to work out how everything works, it’s easy enough to zip through the menus, setting your team up and hunting for players to improve your squad. The transfers themselves are easy enough to carry out, although the searching options and transfer process is extremely streamlined, giving you only the basic options. Match tactics are a similar story, with a few options easy to change (formations, attacking bias, passing style) but impossible to fine tune, but this in itself isn’t a huge issue. Console gamers generally aren’t after the same experience as PC fans, and if you’re used to playing games in bursts of an hour or so then this slimmer structure will suit you perfectly.


Something that makes life harder is the background music. It’s bad. Really bad. Not in the same way as being forced into a 24 hour Robbie Williams-athon, just in a very repetitive, boring “please stop” way (actually that is the same thing…). If the option was there to listen to your own background music from the XMB then it would make Premier Manager a very relaxing experience, combining laid back and casual management with some music time, but there isn’t. You can turn the music off totally (phew) but it’s not the ideal solution, especially considering there must be plenty of system resources available while the game is running. The rest of the game’s sounds are functional bongs, swooshes and more bongs that do a job but will hardly pick up awards, so it’s probably worth just turning the sound off completely and putting the radio on.

But what of the matches themselves? Well, they’re slow. Even with the match speed set to “Fast” you’ll be watching each one for good couple of minutes, and the engine used to watch each game isn’t exactly flushed with detail. The pitch view is too small to be helpful, and the commentary is just a list of shots, bookings and goals. Hardly enough to judge how the match is going. They’re a bit of a waste of time really, and apart from making the odd substitution you might as well use the saving grace that 1.01 offers: the “Result Only” option.

After updating, you can now head into the menu and turn on an option that allows you to skip the match completely and just see the result. You still get to see stats of the game and player ratings, so you can see if your new signing is performing or if the new formation worked out well. You just don’t need to sit and watch a game play out that you can’t, in any way, speed up sufficiently or have much control over.

It’s a game changer. Instead of sitting down and playing a few matches you can now rattle through half a season easily in one sitting. The limitation of the game are still there; they haven’t changed the music, added more depth or found any official licenses hiding down the back of the sofa, but the flow of the game has increased considerably, even if it detaches you a little from the action.

But then there’s the issue of the price. If Premier Manager 2012 had a bargain price tag it would be easy to recommend to people after a bit of light-hearted, accessible managing, but it’s £13.99 which, by PSN standards, is a chunky request. And is there really enough here to spend that much money on? I’m not sure. It’s not a bad game by any means, but if you’ve got access to a reasonable PC then there shouldn’t be any competition on which way to look. It’s one of those games where someone asks you if it’s any good, and you just shrug and say “yeah it’s alright, not bad, not great…”. Worth looking into if you really fancy some management on your PS3 (especially with the new update) but it’s a lot of cash if you’re just a bit intrigued.

So Premier Manager 2012 got past the tricky 1st round tie, but ended up losing on penalties to Walsall. Maybe next year, eh?

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Valkyria Chronicles 2 Review

To this day, Valkyria Chronicles remains one of the most under-appreciated PlayStation 3 exclusives out there, regardless of how often the avid fans sing its praises. Some of those same fans were a little disappointed when the sequel came exclusively to the PSP, and it doesn’t help that the third installment also seems to be leaving PS3 owners out in the cold. That being said, strategy/RPG aficionados will most certainly want to dive into this sequel; it’s very much like the original, and although I’m not the biggest fan of the new school sim feature, Valkyria Chronicles 2 manages to retain much of its charm and intricate appeal. The depth is here, the storyline suffers only a bit due to extra emphasis on the aforementioned school feature, and above all else, that unique and oddly addicting gameplay is as good as ever. Honestly, if you were a super huge fan of the first title and you don’t yet own a PSP, VC2 might be enough of a reason to snag Sony’s portable.


As you might expect, we have to make allowances for the graphics, which obviously can’t be as accomplished or polished on the PSP. Even so, the cut-scenes are still super pretty and the in-game visuals are more than competent. I was actually surprised at how well detailed many of the characters were, the effects enhance the experience as always, and there’s only the anticipated lack of clarity and sharpness. If you can handle the latter and accept you’re playing this sequel on a lesser machine, you’ll be good to go. I do think there could’ve been more diversity in the environments, though, as there were three or four battles in a row where I began to get a little tired of my surroundings. I don’t remember this drawback being evident in the original on the PS3, which is why I mention it here. That aside, VC2 looks just fine and really, the story-driven scenes are pretty darn impressive for a handheld.

Concerning the sound, both the voice acting and soundtrack are definite highlights, although I might call the effects into question (due to an occasional lack of balance and intensity). Some of you probably know my favorite game of all time is Final Fantasy Tactics, so maybe I’m unfairly biased towards the musical talents of Hitoshi Sakimoto, but the quality and emotion of the tracks in VC2 is undeniable. I’m most thankful this one particular element of the first PS3 presentation carried over; it really gives the game that extra “oomph.” To me, the voiceovers in this sequel are solid, but a bit more hit-or-miss in comparison to the original. There are also less voices overall – again, to be expected – and like I just said, the effects don’t always do it for me. But man, the music is just so perfect and the complete sound package fits the style, theme, and structure of the game. So we definitely shouldn’t nitpick.

First and foremost, I want to make one thing very clear: if you liked Valkyria Chronicles, there’s little chance you won’t enjoy the sequel. The gameplay is almost exactly the same in terms of basic control and strategy; you still consume CP to move single or multiple units, you learn a large variety of new abilities and fresh tactics, and there’s that pseudo-third-person shooter view. It’s all here. Sega didn’t gimp VC2 just because they put it on the PSP, so don’t think for a second that we’ve received a watered-down, dissatisfying adventure. Personally, I’ve always loved the turn-based aspect of the game, which allows you to take as much time as you need to plan your strategy. The controls are straightforward and accessible, and the longer you play, the more depth you uncover. It’s actually quite mind-boggling, especially if you’re expecting some sort of strategy wannabe in a third-person shooter’s clothing.

Some of the uninitiated may get that impression from some of the screenshots and media. But the familiar know better. This being established, I should mention that Sega did make one significant concession to the PSP’s limited hardware: the battle sizes are smaller. There aren’t as many units involved in even the large-scale battles, and the battlegrounds are separated into different sections. You can also only deploy 6 units at a time this time around. Besides that, though, this is clearly Chronicles at its core. Everything works just about as well as it did before, and we even get a few new classes with which to experiment. The combination of massive amounts of micromanagement and the new school sim makes the game quite dynamic, even if I’ve long since grown tired of that distinctly Japanese schoolroom element. It was still cool to be able to control some of the school events by utilizing certain characters in battle; the two gameplay facets are tied together.

When VC2 was first announced, we found out the developers wanted to address the balancing issues some attentive fans spotted in the original. I’m not entirely sure Sega did everything they could do to fix the issue, though, because while there seems to be better balance on your side, the AI isn’t very bright. In fact, it can be downright stupid. Early on in the game, it might be understandable for the sake of difficulty purposes, but your foes never seem to get smarter. This drags the whole production down but thankfully, it can’t possibly destroy the inherent entertainment. Offering 35 unique classes and increasingly deeper upgrade systems for your weapons, there’s actually more to think about. If you’re a big fan of customization and micromanagement, you’ll probably lose hours to VC2; tweaking your characters and preparing for battle has never been so engrossing.

Then you’ve got the multiplayer, which lets you pick a leader and attack missions with up to four friends at your side. That’s a lot of fun – if you can find multiple people to team up with you – and Versus should be a big draw…although I still believe strategy/RPG is best played alone, I freely admit to wishing for a Versus mode in FFT, just to see how my team stacked up against human competitors. And it’s especially great for VC2 because, as I just mentioned, the AI isn’t exactly top-notch and it won’t be overly difficult to get the upper hand. Against a human opponent, however, all that changes. And even if multiplayer isn’t your bag, there’s no doubt that the single-player campaign will deliver the goods. How long might it take to complete over 100 different missions…? I have no idea, but I’m pretty damn certain you’ll get your money’s worth, and it’s nice to have the new multiplayer to add another dimension to the experience.

I’m still not sure about the whole school feature, the smaller battles may chafe, and I wasn’t as big a fan of the storyline. But even so, Valkyria Chronicles 2 is a more than worthy sequel: extra depth, more classes, more missions, more customization, the same gameplay the fans fell in love with back in 2008, and attractive multiplayer options make it a must for those who…well, you know who you are. If you never played the first game but own a PSP and consider yourself a strat/RPG follower, you’ll love it. I would dissuade those who have never sampled any sort of strategy game, but even if you’re just looking for something fresh and wildly in-depth, it’s right here. Just in a slightly smaller and more condensed package.

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God of War: Ghost of Sparta Review

How does Sony manage to do it all the time? No, allow me to rephrase that. How does this franchise always manage to do it? How does it manage to not change its formula, but always win us over? God of War: Ghost of Sparta plays not much differently than the GOW games before it, and yet, we don't care. Has this franchise stumbled upon something that defies age? I'm not sure just yet, but what I do know is that I wholly enjoy this game. Much like every other God of War title, you're thrown into the eye of the storm immediately, so the game wastes no time in delivering the goods - and that's par for course. Traditionally, GOW games were never about long and tiresome training intros, and that's because the game is so accessible, there was never a need for them. Yes, occasionally you'll get gameplay hints towards the beginning, but they aren't very intrusive and allow the gamer to focus on the action.


And that's what makes God of War so great. Not just this game, but the franchise as a whole. It has never strayed from what's made it a superb series in the first place; it never lost its focus. God of War never tried to be something more than a balls-to-the-wall, super fast, super violent action game, and I respect that. It never decided that it had to become an RPG midway through, or that it needed strategy elements. No. God of War's focus has always been: 'pressing a series of buttons makes the character furiously whip around and spill lots of blood'. Perfect. And those boss battles? Let's face it, the reason we love them so much isn't because of how epic they can be, but it's because of how gruesome the boss' death ends up being. Those are just some of the reasons why we love God of War, and all of the reasons continue to exist with Ghost of Sparta.

The upgrades, the mayhem, the weapons, the boss battles, and even the always engrossing storyline - Ghost of Sparta continues the faithful God of War tradition of being the total package, despite coming in a package that only fits inside the UMD slot of your PSP. Perhaps the only drawback to all of this, and this may be considered a technical limitation, is that Ghost of Sparta is nowhere near as lengthy as other games in the series. The UMD can only store so much, and that impacts the length of the game to about eight hours. Though are a variety of challenge modes for you to partake in once you finish the game, which increase the amount of time you can spend with it considerably.

Bar none, Ghost of Sparta is the best looking PSP game available today. The same way that the franchise has set a bar on the PlayStation 2 and PlayStation 3, it has done the same on the PSP. Chances are, considering the age of the PSP, it's unlikely a better looking game will come along and unseat Ghost of Sparta - I simply don't see it happening. So not only is Ghost of Sparta one of the best playing games for Sony's handheld, but it's the best looking one. Ready At Dawn has pushed this little unit to its limits by increasing the texture clarity, smoothing out the edges around game characters, allowing the framerate to run silky smooth, and employing some really spectacular effects. Chains of Olympus already looked great, but Ghost of Sparta simply looks better.

If you're a God of War fan, you know what to expect from the audio. Voice acting courtesy of TC Carson, who continues to deliver some of the best voice acting this industry sees on the regular, in addition to a soundtrack that's made to raise your tension, thanks to its fully orchestrated arrangements. Ghost of Sparta's brilliance knows no bounds, as the audio will leave you in a more than satisfied state. I also found it best to have a pair of nice headphones plugged in while playing, because the audio simply sounds that much more rich when it's streaming directly into your ears, as opposed to the PSP's speakers.

All in all, God of War: Ghost of Sparta is the PSP game you should have no reservations about. It's a well deserved $40 purchase that'll stay in your collection of portable titles for a long time. It's the ultimate example of the full console experience in the palm of your hands. God of War: Ghost of Sparta boasts everything you'd expect out of the franchise: superb visuals, great audio, massive gameplay, epic story, and great controls, all in a package that fits in the palm of your hand.

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3DS getting new 2D Mario

Nintendo fans will soon be getting a new Mario game and a new way to take the company's systems online. Today, Nintendo announced that a new 2D Mario side-scroller is in development for the 3DS and detailed the plans for an online hub called the Nintendo Network for the Wii U and 3DS.


Nintendo shed little light on the new Mario title outside of acknowledging its existence. The company assigned the game a broad release window, saying it will ship during Nintendo's next fiscal year, which runs April 1, 2012, through March 31, 2013.

Nintendo also announced today the Nintendo Network, a new online service for the 3DS and Wii U that will cover "competitions and communication among users, as well as the sales of digital content." According to the company, the Nintendo Network will run parallel to the current Nintendo Wi-Fi Connection service.

Additionally, the Nintendo Network will introduce a personal account system for the Wii and will allow for multiple accounts to be registered to the console. According to Nintendo, offering this has been "a challenge we needed to tackle."

Further, Nintendo said it is exploring the possibility of offering full-game downloads through the Nintendo Network for the 3DS and Wii U. Nintendo said it already has the required infrastructure to allow for full-game downloads, and the concept was "built into the design" of the 3DS.

Nintendo indicated that full-game downloads for the 3DS and Wii U may still be far off. According to the company, it has not yet finalized partnerships with wholesalers and retailers, and storage capacity on SD memory cards is also an issue needing to be considered.

The last major announcement during Nintendo's investor meeting was word that the Wii U's tablet controller will include Near Field Communication (NFC) support. According to Nintendo, adopting this technology into the Wii U's tablet controller will make it possible to "create cards and figurines that can electronically read and write data via noncontact NFC and to expand the new play format in the video game world."

NFC technology was most recently used in Activision's Skylanders: Spyro's Adventures. In that game, players use real-world action figures to alter gameplay within the gameworld. According to Nintendo, NFC technology for the Wii U could enable further possibilities including "means for making micropayments."

The Wii U is due for a global launch by the end of 2012. No mention has been made of a price for the forthcoming console. Gamers eager to get a further glimpse at the console can follow the 2012 Electronic Entertainment Expo, where Nintendo will have finalized hardware on hand.

Source

EA stock tanks on Star Wars

US markets are largely positive today, due in large part to positive earnings-season economic data and strengthening unemployment data, according to a consensus of financial reporters. However, such is not the case for Electronic Arts, which is trading down more than 6 percent after Brean Murray Carret & Co. analyst Todd Mitchell lowered the company's price target from $28 to $22.


As reported by Market Watch, Mitchell's reassessment of EA came about due to what he termed "creeping concerns" over the future of EA's recently launched massively multiplayer online role-playing game Star Wars: The Old Republic.

"Specifically, initial sales appear to be below expectations, and casual observation of early play is causing us to rethink our churn assumptions," Mitchell said in a note to investors.

Released to a strong critical reception on December 20, The Old Republic sold more than 1 million units during its first week of availability. That tally proved to be more than what EA could handle, as the game's launch was marred by long wait times to access many servers.

Mitchell's analysis of The Old Republic's situation isn't without its detractors. Speaking with GameSpot, Electronic Entertainment Design and Research's Jesse Divnich emphasized that it is far too early to measure the game's long-term potential.

"Some sell-side analysts have such bad tunnel vision on the market that they fail to understand the mechanics of the MMO vertical," Divnich said. "Whether MMO, console game, mobile, or social, each have a completely different business model. It is erroneous to apply success metrics from other verticals to the MMO market and that is exactly what a lot of analysts are doing."

Divnich also noted that EA still has a number of options to boost player numbers and engagement, should the company deem it necessary.

Baird & Co. analyst Colin Sebastian echoed Divnich's sentiment, telling GameSpot, "The game doesn't appear to be the smash hit that some had [thought], but I think it's way too early to be signing the death warrant."


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